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INI File  |  2005-09-14  |  9KB  |  306 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.940000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.630000
  24. fWaveParam=-1.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=13.290894
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=-0.280000
  36. dy=-0.320000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.030000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.950000
  52. ib_g=0.850000
  53. ib_b=0.650000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=0.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=xs=sin(sample*6.28);
  78. wave_0_per_point2=ys=cos(sample*6.28);
  79. wave_0_per_point3=xs=xs*0.7 + 0.5;
  80. wave_0_per_point4=ys=ys*0.7 + 0.5;
  81. wave_0_per_point5=xs=min(xs,0.958);
  82. wave_0_per_point6=xs=max(xs,0.042);
  83. wave_0_per_point7=ys=min(ys,0.988);
  84. wave_0_per_point8=ys=max(ys,0.012);
  85. wave_0_per_point9=x=xs;y=ys;
  86. wave_0_per_point10=
  87. wave_0_per_point11=n2=abs((sample*6.283)-3.1415);
  88. wave_0_per_point12=
  89. wave_0_per_point13=r=sin(n2+time)*0.5+0.5;
  90. wave_0_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
  91. wave_0_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
  92. wavecode_1_enabled=1
  93. wavecode_1_samples=512
  94. wavecode_1_sep=0
  95. wavecode_1_bSpectrum=0
  96. wavecode_1_bUseDots=0
  97. wavecode_1_bDrawThick=1
  98. wavecode_1_bAdditive=0
  99. wavecode_1_scaling=1.000000
  100. wavecode_1_smoothing=0.500000
  101. wavecode_1_r=1.000000
  102. wavecode_1_g=1.000000
  103. wavecode_1_b=1.000000
  104. wavecode_1_a=1.000000
  105. wave_1_per_point1=xs=sin(sample*6.28);
  106. wave_1_per_point2=ys=cos(sample*6.28);
  107. wave_1_per_point3=xs=xs*0.7 + 0.5;
  108. wave_1_per_point4=ys=ys*0.7 + 0.5;
  109. wave_1_per_point5=xs=min(xs,0.958);
  110. wave_1_per_point6=xs=max(xs,0.042);
  111. wave_1_per_point7=ys=min(ys,0.988);
  112. wave_1_per_point8=ys=max(ys,0.012);
  113. wave_1_per_point9=x=xs;y=ys;
  114. wave_1_per_point10=
  115. wave_1_per_point11=n2=abs((sample*6.283)-3.1415);
  116. wave_1_per_point12=
  117. wave_1_per_point13=r=sin(n2+time)*0.5+0.5;
  118. wave_1_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
  119. wave_1_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
  120. wavecode_2_enabled=1
  121. wavecode_2_samples=512
  122. wavecode_2_sep=0
  123. wavecode_2_bSpectrum=0
  124. wavecode_2_bUseDots=0
  125. wavecode_2_bDrawThick=1
  126. wavecode_2_bAdditive=0
  127. wavecode_2_scaling=1.000000
  128. wavecode_2_smoothing=0.500000
  129. wavecode_2_r=1.000000
  130. wavecode_2_g=1.000000
  131. wavecode_2_b=1.000000
  132. wavecode_2_a=1.000000
  133. wave_2_per_point1=xs=sin(sample*6.28);
  134. wave_2_per_point2=ys=cos(sample*6.28);
  135. wave_2_per_point3=xs=xs*0.7 + 0.5;
  136. wave_2_per_point4=ys=ys*0.7 + 0.5;
  137. wave_2_per_point5=xs=min(xs,0.958);
  138. wave_2_per_point6=xs=max(xs,0.042);
  139. wave_2_per_point7=ys=min(ys,0.988);
  140. wave_2_per_point8=ys=max(ys,0.012);
  141. wave_2_per_point9=x=xs;y=ys;
  142. wave_2_per_point10=
  143. wave_2_per_point11=n2=abs((sample*6.283)-3.1415);
  144. wave_2_per_point12=
  145. wave_2_per_point13=r=sin(n2+time)*0.5+0.5;
  146. wave_2_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
  147. wave_2_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
  148. wavecode_3_enabled=1
  149. wavecode_3_samples=512
  150. wavecode_3_sep=0
  151. wavecode_3_bSpectrum=0
  152. wavecode_3_bUseDots=0
  153. wavecode_3_bDrawThick=1
  154. wavecode_3_bAdditive=0
  155. wavecode_3_scaling=1.000000
  156. wavecode_3_smoothing=0.500000
  157. wavecode_3_r=1.000000
  158. wavecode_3_g=1.000000
  159. wavecode_3_b=1.000000
  160. wavecode_3_a=1.000000
  161. wave_3_per_point1=xs=sin(sample*6.28);
  162. wave_3_per_point2=ys=cos(sample*6.28);
  163. wave_3_per_point3=xs=xs*0.7 + 0.5;
  164. wave_3_per_point4=ys=ys*0.7 + 0.5;
  165. wave_3_per_point5=xs=min(xs,0.958);
  166. wave_3_per_point6=xs=max(xs,0.042);
  167. wave_3_per_point7=ys=min(ys,0.988);
  168. wave_3_per_point8=ys=max(ys,0.012);
  169. wave_3_per_point9=x=xs;y=ys;
  170. wave_3_per_point10=
  171. wave_3_per_point11=n2=abs((sample*6.283)-3.1415);
  172. wave_3_per_point12=
  173. wave_3_per_point13=r=sin(n2+time)*0.5+0.5;
  174. wave_3_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
  175. wave_3_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
  176. shapecode_0_enabled=1
  177. shapecode_0_sides=4
  178. shapecode_0_additive=0
  179. shapecode_0_thickOutline=0
  180. shapecode_0_textured=1
  181. shapecode_0_x=0.500000
  182. shapecode_0_y=0.500000
  183. shapecode_0_rad=1.791419
  184. shapecode_0_ang=0.000000
  185. shapecode_0_tex_ang=0.000000
  186. shapecode_0_tex_zoom=0.555954
  187. shapecode_0_r=1.000000
  188. shapecode_0_g=1.000000
  189. shapecode_0_b=1.000000
  190. shapecode_0_a=0.000000
  191. shapecode_0_r2=1.000000
  192. shapecode_0_g2=1.000000
  193. shapecode_0_b2=1.000000
  194. shapecode_0_a2=1.000000
  195. shapecode_0_border_r=1.000000
  196. shapecode_0_border_g=1.000000
  197. shapecode_0_border_b=1.000000
  198. shapecode_0_border_a=0.000000
  199. shapecode_1_enabled=0
  200. shapecode_1_sides=4
  201. shapecode_1_additive=0
  202. shapecode_1_thickOutline=0
  203. shapecode_1_textured=0
  204. shapecode_1_x=0.500000
  205. shapecode_1_y=0.500000
  206. shapecode_1_rad=0.100000
  207. shapecode_1_ang=0.000000
  208. shapecode_1_tex_ang=0.000000
  209. shapecode_1_tex_zoom=1.000000
  210. shapecode_1_r=1.000000
  211. shapecode_1_g=0.000000
  212. shapecode_1_b=0.000000
  213. shapecode_1_a=1.000000
  214. shapecode_1_r2=0.000000
  215. shapecode_1_g2=1.000000
  216. shapecode_1_b2=0.000000
  217. shapecode_1_a2=0.000000
  218. shapecode_1_border_r=1.000000
  219. shapecode_1_border_g=1.000000
  220. shapecode_1_border_b=1.000000
  221. shapecode_1_border_a=0.100000
  222. shapecode_2_enabled=0
  223. shapecode_2_sides=4
  224. shapecode_2_additive=0
  225. shapecode_2_thickOutline=0
  226. shapecode_2_textured=0
  227. shapecode_2_x=0.500000
  228. shapecode_2_y=0.500000
  229. shapecode_2_rad=0.100000
  230. shapecode_2_ang=0.000000
  231. shapecode_2_tex_ang=0.000000
  232. shapecode_2_tex_zoom=1.000000
  233. shapecode_2_r=1.000000
  234. shapecode_2_g=0.000000
  235. shapecode_2_b=0.000000
  236. shapecode_2_a=1.000000
  237. shapecode_2_r2=0.000000
  238. shapecode_2_g2=1.000000
  239. shapecode_2_b2=0.000000
  240. shapecode_2_a2=0.000000
  241. shapecode_2_border_r=1.000000
  242. shapecode_2_border_g=1.000000
  243. shapecode_2_border_b=1.000000
  244. shapecode_2_border_a=0.100000
  245. shapecode_3_enabled=0
  246. shapecode_3_sides=4
  247. shapecode_3_additive=0
  248. shapecode_3_thickOutline=0
  249. shapecode_3_textured=0
  250. shapecode_3_x=0.500000
  251. shapecode_3_y=0.500000
  252. shapecode_3_rad=0.100000
  253. shapecode_3_ang=0.000000
  254. shapecode_3_tex_ang=0.000000
  255. shapecode_3_tex_zoom=1.000000
  256. shapecode_3_r=1.000000
  257. shapecode_3_g=0.000000
  258. shapecode_3_b=0.000000
  259. shapecode_3_a=1.000000
  260. shapecode_3_r2=0.000000
  261. shapecode_3_g2=1.000000
  262. shapecode_3_b2=0.000000
  263. shapecode_3_a2=0.000000
  264. shapecode_3_border_r=1.000000
  265. shapecode_3_border_g=1.000000
  266. shapecode_3_border_b=1.000000
  267. shapecode_3_border_a=0.100000
  268. per_frame_1=//ob_r = 0.5 + 0.4*sin(time*1.324);
  269. per_frame_2=//ob_g = 0.5 + 0.4*cos(time*1.371);
  270. per_frame_3=//ob_b = 0.5+0.4*sin(2.332*time);
  271. per_frame_4=//ib_r = 0.5 + 0.25*sin(time*1.424);
  272. per_frame_5=//ib_g = 0.25 + 0.25*cos(time*1.871);
  273. per_frame_6=//ib_b = 1-ob_b;
  274. per_frame_7=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att);
  275. per_frame_8=xamptarg = if(equal(frame%15,0),min(0.5*volume*bass_att,0.5),xamptarg);
  276. per_frame_9=xamp = xamp + 0.5*(xamptarg-xamp);
  277. per_frame_10=xdir = if(above(abs(xpos+xpis),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  278. per_frame_11=xaccel = xdir*xamp - xpos- xspeed*0.055*below(abs(xpos),xamp);
  279. per_frame_12=xspeed = (xspeed + xdir*xamp - xpos- xspeed*0.055*below(abs(xpos),xamp));
  280. per_frame_13=xpos = xpos  + 0.001*xspeed;
  281. per_frame_14=dx = xpos;
  282. per_frame_15=yamptarg = if(equal(frame%15,0),min(0.3*volume*treb_att,0.5),yamptarg);
  283. per_frame_16=yamp = yamp + 0.5*(yamptarg-yamp);
  284. per_frame_17=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  285. per_frame_18=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  286. per_frame_19=yspeed = (yspeed + ydir*yamp - ypos  - yspeed*0.055*below(abs(ypos),yamp));
  287. per_frame_20=ypos = ypos + 0.001*yspeed;
  288. per_frame_21=dy = ypos;
  289. per_frame_22=wave_a = 0;
  290. per_frame_23=
  291. per_frame_24=
  292. per_frame_25=xpis=sin(musictime*0.6)*.24;
  293. per_frame_26=ypis=sin(musictime*0.4)*.24;
  294. per_frame_27=q4=xpis;
  295. per_frame_28=q5=ypis;
  296. per_pixel_1=
  297. per_pixel_2=cx=0.5+q4;
  298. per_pixel_3=cy=0.5-q5;
  299. per_pixel_4=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
  300. per_pixel_5=zoom = 2*log(sqrt(2)-rd) -.24;
  301. per_pixel_6=zm=(1.5-(rd/2000));
  302. per_pixel_7=sx=zm;
  303. per_pixel_8=sy=zm;
  304. per_pixel_9=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)
  305. per_pixel_10=
  306.